Creative Writing
109 flashcards by MentisLibrary
The craft of fiction and creative nonfiction: point of view, scene and summary, dialogue and subtext, character and structure, prose style, revision, and the vocabulary used in workshop and submission.
- What does point of view actually decide?
- Who is telling the story, how much that teller knows, and how close the reader is allowed to stand to a character's thoughts. Every other choice on the page follows from it.
- First person
- A character narrates from inside the story, using I. The reader gets voice and intimacy but can only know what the narrator knows, notices, and is willing to say.
- Third person limited
- The narration stays outside the character grammatically but inside their perception: only what this one person sees, thinks and knows reaches the page.
- Third person omniscient
- A narrator who is not a character in the story, can move between minds, jump in time, and comment. It is a voice in its own right, not a neutral camera.
- Second person
- The narration addresses the reader as you, placing them in the role of the protagonist. It creates immediacy and unease and is hard to sustain at length.
- Objective point of view
- The narration reports only what a camera and microphone could catch: speech, action, surfaces, with no access to any character's mind.
- Free indirect discourse
- Third-person narration that takes on a character's diction, judgments and rhythms without quotation marks or a tag, so the character's voice colors the narrator's sentences.
- Psychic distance
- The measurable closeness of the narration to a character's consciousness, from a wide sociological remove down to the inside of a thought. A skilled writer moves along that scale on purpose.
- Head-hopping
- Shifting between characters' interior thoughts inside a single scene with no break or signal, so the reader loses track of whose experience they are in.
- Unreliable narrator
- A narrator whose account the reader comes to distrust: through self-deception, ignorance, madness, or deliberate lying. The story is the gap between what is said and what happened.
- Filter words
- Verbs of perception, saw, heard, felt, noticed, realized, wondered, that place the character between the reader and the event instead of putting the reader in it.
- Retrospective first person
- First person told from a later vantage, so there are two selves in the book: the one living the events and the one narrating them, who knows how it ends.
- First person plural
- A narrating we that speaks for a group, town, class or generation, so no individual is fully accountable for the telling.
- Multiple point of view
- A novel divided between two or more viewpoint characters, usually one per chapter or section, each restricted to what that person can know.
- Scene vs summary
- Scene renders events moment by moment in a continuous stretch of time, with speech and action. Summary compresses time and reports what happened, covering weeks in a sentence.
- What has to be present for a passage to be a scene?
- A specific place, continuous time, characters who want something, and a change in the situation by the end. Take any one away and it becomes summary or description.
- When should you summarize instead of dramatizing?
- When time has to pass, when information is necessary but not dramatic, when an action repeats, and when a scene would only restate what the reader already knows.
- Show and tell
- Showing renders an experience the reader can infer from; telling states a conclusion. Good prose alternates, using telling for speed and transition and showing for what matters.
- Exposition
- The background a reader needs, history, relationships, rules of the world, delivered so it does not stop the story.
- The significant detail
- One concrete, specific particular chosen because it carries meaning, rather than a general description assembled from many.
- Setting as pressure
- Treating place, weather, season and social world as forces that push on the characters, rather than as a backdrop described before the action begins.
- Beat
- The smallest unit inside a scene: one exchange, one action, one shift in the balance between characters. A scene is a sequence of beats that add up to a change.
- Flashback
- A scene from earlier in the story's chronology inserted into the present narrative. It needs a clear entry, a reason the present moment triggers it, and a clear return.
- In medias res
- Beginning in the middle of the action rather than at the chronological start, so the reader arrives with questions and is given the context later.
- How do you handle a jump in time or place?
- With a white-space section break, a short transitional summary, or a first line that orients the reader in the new time and place within a sentence or two.
- Pacing
- How fast the reader experiences time, controlled by the ratio of scene to summary, by sentence and paragraph length, by white space and by how much is withheld.
- What makes written dialogue different from real speech?
- It removes hesitation, repetition, greetings, small talk and most of the words. It is speech compressed until every line does work: revealing character, advancing the situation, or both.
- Subtext
- What the characters actually want and mean underneath what they say. Most good dialogue is two people talking about something else.
- Why is said the best dialogue tag?
- Because readers skip it. It disappears into the rhythm and simply attributes the line, leaving the words themselves to carry the tone.
- Action beat
- A small piece of action attached to a line of dialogue instead of a tag, which attributes the speech and shows what the speaker is doing at the same time.